Mythos of Conquest©
  • Mythos Activity
  • Rules
    • Economy (Main) >
      • Triune
      • Seer's Eye
      • Gryphon's Way
      • Phoenix Wing
      • Seraph's Halo
      • Cosmic Friend
      • Lionheart's Kin
    • Aez Neko
    • Kye Montoor
    • Portalmancy
  • Pale Moon Empire
    • Seer >
      • Cosmic Friend Academy >
        • Blue Book of Spells
        • Green Book of Spells
    • Biomancy
    • Gearsynth
    • Warfang >
      • Knackerkin Iron Wing
  • Eclipse
    • Adventure/Blog
  • Bioni
  • Prowess
    • Pale Moon Army
    • Rising Sun Army
    • The Elementalists
  • Lionheart's Kin
  • Mythos Activity
  • Rules
    • Economy (Main) >
      • Triune
      • Seer's Eye
      • Gryphon's Way
      • Phoenix Wing
      • Seraph's Halo
      • Cosmic Friend
      • Lionheart's Kin
    • Aez Neko
    • Kye Montoor
    • Portalmancy
  • Pale Moon Empire
    • Seer >
      • Cosmic Friend Academy >
        • Blue Book of Spells
        • Green Book of Spells
    • Biomancy
    • Gearsynth
    • Warfang >
      • Knackerkin Iron Wing
  • Eclipse
    • Adventure/Blog
  • Bioni
  • Prowess
    • Pale Moon Army
    • Rising Sun Army
    • The Elementalists
  • Lionheart's Kin

Adventure Blog
Pale Moon Exploits

Individualized Progress, Page IV

5/23/2026

0 Comments

 
Kefka Felix (05/23/2026)— Day of Rest
Kefka has been ruminating somewhat on his Meditations. The choices I made are still fun, but there is the possibility I dabbled too greedily in lofty choices not to corrupt my soul. Am I really the good guy if I'm a 'Summoner' archetype? Furthermore, all three of my aspirations are lofty aims, and Doll Magic (golemmancy) can be seen as a sinister choice of profession. However, if I'm being gentle with myself, there is nothing inherently wrong with any of my choices, and the character I created is entirely unique: he does not fit any formulaic character I've seen. Once again, since Tech Priest has been one of my Arcane Meditations long before the new Dawn of War game was announced, I like to think that I was the inspiration behind the "one who has already calculated your demise". Other tribe members have included choices for their own comfort, such as 'happiness', 'romance', 'gourmand', and 'gaming', but all of my (Kefka's) choices have a strategic benefit. Some things don't fit with Adeptus Mechanicus, like Clown-Fu and Vermin Tamer, although they technically might for being tactically useful. I've also been musing on designing a set of rules for making an actual application of points, such as spending them on rule systems of the player's design; for example, my book on Clown Fu could potentially make use of the points gained in the character-building (Eclipse) system.



Aspiration: Grand Seer (+11): 11,988   +1,110    =    13,098 SKL
Aspiration: Pontiff (+10):     11,880    +1,100    =      12,980 SKL
           Sub-Skill: Orator (0): 10,550    +950    =      11,500 SKL
Aspiration: Patriarch (+11): 11,988   +1,110    =    13,098 SKL

Archetype: Crusader (+11): 19,308  +1,110   =    20,418 SKL
Archetype: Summoner (+10): 12,540    +1,100    =      13,640 SKL
Archetype: Strategist (+10): 17,765   +1,100   =      18,865 SKL

Profession: Scientist (+12): 19,040     +1,200 (+144)    =      20,384 SKL
Profession: Game Designer (+26): 36,777    +2,300 (+598)   =    39,675 SKL
Profession: Doll Mage (+14): 22,931   +1,700 (+238)    =      24,869 SKL

Way of War: "Benku Break" (+12): 12,656  +1,200 (+144)    =     14,000 SKL
Way of War: Meteoric Caster (+12): 18,048   +1,100 (+132)  =      19,280 SKL
Way of War: Economist (+14):    24,624            +1,600 (+224) =      26,448 SKL

Arcane Meditation: "Clown-Fu" (+10): 11,690    +1,100    =      12,790 SKL
Arcane Meditation: Tech Priest (+9) 11,118  +1,090    =      12,208 SKL
Arcane Meditation: Vermin Tamer (+9) 11,118  +1,090    =      12,208 SKL

 Level 14                                                                        (Growth Points)
HPMax: 18,600       + (    750   ) + (   750    ) + (    750     ) =15
EP Max: 26,450    + (   900    ) + (     900     ) + (     900      ) = 60
SKL Max: 19,050 + (    800   ) + (   800    ) + (    800      ) = 30
DEF: 2
,560    + (    75      ) + (     75       ) + (      75       ) =15
ATK: 2,950
  +  (      85        ) + (      85      ) + (   85        ) =45
MGC: 3
,340  + (     95       ) + (     95       ) + (   95         ) =75
MGD: 3,145
  + (     90       ) + (    90        ) + (     90       ) =60
STR:
2,365    + (     70       ) + (       70      ) + (       70        )
DEX:
2,365   + (      70       ) + (      70       ) + (       70       )
STM:
2,365   + (     70       ) + (      70        ) + (      70        )
CON:
2,365  + (      70       ) + (      70       ) + (      70       )
RFLX: 2,950
  + (      85      ) + (     85       ) + (     85       )   =45
AGL:
3,145   + (     90       ) + (      90      ) + (     90       ) =60
INT: 3,340
     + (      95      ) + (    95        ) + (    95        ) =75
TAL: 3,145
    + (       90     ) + (     90       ) + (     90       ) =60
CHA: 3,535
   + (     100       ) + (     100       ) + (    100        ) =90
PSI: 3,340
      + (    95        ) + (     95       ) + (    95        )= 75
COU: 3,145
   + (    90        ) + (    90       ) + (    90        ) = 60
FAI: 3,145
   + (     90       ) + (     90       ) + (     90       ) = 60
WIS: 3,340
   + (      95      ) + (    95        ) + (   95         )= 75
LUCK: 2,950
+ (     85       ) + (      85       ) + (       85       ) = 45
MSTR: 2
,690 + (     80         ) + (    80        ) + (    75        ) =25
( RSPN ): 2
,560 + (    75        ) + (    75        ) + (     75       ) =15
(SCENT): 2,560 + (      75     ) + (      75    ) + (     75       ) =15

​​
0 Comments



Leave a Reply.

    Author

    Kefka Felix, Master of RPG Science.

    Archives

    June 2026
    May 2026
    April 2026
    March 2026
    January 2026

    Categories

    All

    RSS Feed

Proudly powered by Weebly