Rules
Nyxoria©
—Pale Moon currency is called Nocturnes©. It can be traded freely, along with Cogmofracted Gems©
The Game is an immersive economy-building military RPG, called Nyxoria©™. The system itself is designed to be adoptable and developed, which is the system of economic and military unit costs/units (w/unit caps), which is Pale Moon, the Mythos cellular system called Lunaria©, character/skillsheets (Eclipse©), Portalmancy, and Prowess.
Starting Resources: 1,000 Cogmofactor Cogs©, 500 itokens, 3,000 Cogmofracted Gems©, 10,000 silver Nocturnes©, 100 gold Nocturnes©, 100 Holy Maker Stones, 100 Scrolls of Endritchimas, and 500 black alchemy tokens.
Starting Units: 1 Triune Cogmofactor Explorer™, 1 Triune Cogmofactor Fabricator, 1 Triune Stone Sanctifier, 1 Triune Mint, 1 Triune Cogmofactor Capacitor, 1 Windsail System, 1 Triune Alchemy Capacitor, 1 Triune Data Generator, and 1 Triune Sacred Stone Synthesizer.
The Pale Moons© start with 1 Warfang Reserve Laborer (WRL), 1 Prungwillow Gardener 1 Prungwillow Chickobeak Coopmaster, 1 Bogshroom Dark Digester and 3 Knackerkin Scope Division Aryphs.
The Kye Montoor Oligarchy start with 1 Krannot Tomato Specialist and 1 Egg Havener.
Aez Neko starts with 1 Nekomite Haven Fishery Kingfisher and 1 other Nekomite of your choice.
The game is experiential, and there is a pending system of playsheets that allows you to adopt a complete PDF. The game utilizes Hypnotic Torsion©. Hypnotic Torsion© enables you to feel a sense of reward for your exact level of immersion. The RPG doubles as a defensive tool. Have you ever been told you cannot beat someone at a game? Nyxoria is designed to be that game, which rewards time management and even laziness and long naps, so long as you monitor your own progress. The game can be playtested in shared interest for buyers of an illustration for free, but complete autonomy can only be yours when you buy an illustration.
Costs Per Hour: When costs per/hr are not met, your economy is safeguarded with calculated scaling-back of activity until costs are met, where the basic units stop functioning last, and any Cogmofactor Explorers©™ never stop functioning. First non-industrial buildings stop functioning, then troops, then any industry (units that generate resources) with unmet costs. An unsustainable economy is assumed to slow/halt with minimal damage of its own accord. Unmet costs arranged beforehand slow what would be the economy by 75% after 1 hour, but you can still make money in your sleep. Unmet costs in excess of 10x your maximum economy in the last 48 hours freezes your economy, which means you have to dial it back until Hypnotic Torsion is restored. This means if you go into debt, you should calculate how long you will be at your computer. Otherwise, it's an honors system, so there's always 5-10% wiggle room, but you are expected to correct errors once you notice them. If you're hurting yourself, you are not playing correctly.
Industrial Points are rendered ipts. These units, ipts, represent caloric costs, and meeting these needs represent feeding your army/economy, and not just paying them. It's an important metric to factor in even if you weren't responsible for an economy yourself. Most Units that produce ipts rather than consume them, you will notice, are involved in food production.
Cogmofactor Explorers™ are indestructible, whereas your exploits might compromise or disable/destroy the rest of your roster, your Explorers will guarantee you can start again anew without incurring additional costs. You can have up to 15, meaning you can build your economy much more swiftly than when you began with 1.
Cogmofactor Cogs© are magic units of industry that bless those who collect them. They have been prayed mightily to God Above to have the following benefit: for every 1,000 collected, you receive an interminable and exponential 20% improvement in ease, comfort, enjoyability, productivity, satisfaction, drive, energy, intellect, courage, faith, financial and fiscal prospects, happiness, strength, wisdom, health, lifespan, regenerative potential, contentment, beauty, rest cycle, social aptitude, memory, grace, joy, and freedom.
Holy Maker Stones©: These are sacred items that have been imbued with an elaborate ritual with the consorting of Daimoni, which can be any spirit, good or bad. Most of the qualifications for such a task is expertise in sorting out evil Daimonoi from harmless ones, where Batman is an example of "harmless" (to the innocent). Magic Shrooms consume their holiness, as do Portal Generators and other powerful units, and they must be re-imbued by the various units that produce Holy Stones.
Cogmofracted Gems© are enchanted stones that can be used more readily than Holy Maker Stones, and have numerous household and industrial purposes. For every 10,000 Cogmofracted Gems© collected, you are prayed by the Nimrevi Maker God, Yadway, to receive an increase additional to the blessing by .3% for every 10,000 Cogmofactor Cogs accumulated, per hour. Praise our Maker! Amen.
Scrolls of Endritchimas© represent data in a valuable and usable format. Endritchimas is the Pale Moon God of Knowledge. There is a system of examination as to whether a component of Data is valuable in the sight of Endritchimas, yet it is prosecuted with faith and manliness (the Nimrevi don't tolerate misuse of the name of Endritchimas when determining the value of a data component). When Scrolls of Endritchimas© are added to a cost, they increase the sophistication in keeping with Mythos Torsion.
Mythos Alchemy© Are chemical components necessary to use/produce certain units. The rendering of 'mythos alchemy' denotes that it is a chemical cost that cannot be met in caloric units (food).
Etherwels© Are how units that determine usability of a resource to fuel Mythos Cells, so that if has been obtained, you can unlock your own Mythos Lunaria, which compete with the cellular structure of Terra Firma's Mythos. It bears noting this is mostly an abstraction, so obtaining Etherwels© in the game will likely cause hunger for a comparable food item due to Hypnotic Torsion©.
Debt: You can overspend by 10% greater than your highest total in the past 24 hours of any resource, meaning if you have 10,000 itokens, you can overspend up to negative -11,000 itokens (less than zero).
In Beta: In Beta, you can achieve the same things I do, but your accountability will be your own, and you gather resources by waiting passively 1 hour at a time. Active Bonuses that award typing can still be yours via the honor system, and the Starting Resources include such units. Otherwise, the only way to increase output is by sharing Mythos of Conquest Links on social media, 1 type of social media post = 3 hours, 1 of each type of post per day. In Beta, you must account for yourself in an Honors System that is simply self-defeating if it is breached. Although those invited to play autonomously can play according to their own designs without serving my interests, they still cannot sell my products without paying me 50%.
—Pale Moon currency is called Nocturnes©. It can be traded freely, along with Cogmofracted Gems©
The Game is an immersive economy-building military RPG, called Nyxoria©™. The system itself is designed to be adoptable and developed, which is the system of economic and military unit costs/units (w/unit caps), which is Pale Moon, the Mythos cellular system called Lunaria©, character/skillsheets (Eclipse©), Portalmancy, and Prowess.
Starting Resources: 1,000 Cogmofactor Cogs©, 500 itokens, 3,000 Cogmofracted Gems©, 10,000 silver Nocturnes©, 100 gold Nocturnes©, 100 Holy Maker Stones, 100 Scrolls of Endritchimas, and 500 black alchemy tokens.
Starting Units: 1 Triune Cogmofactor Explorer™, 1 Triune Cogmofactor Fabricator, 1 Triune Stone Sanctifier, 1 Triune Mint, 1 Triune Cogmofactor Capacitor, 1 Windsail System, 1 Triune Alchemy Capacitor, 1 Triune Data Generator, and 1 Triune Sacred Stone Synthesizer.
The Pale Moons© start with 1 Warfang Reserve Laborer (WRL), 1 Prungwillow Gardener 1 Prungwillow Chickobeak Coopmaster, 1 Bogshroom Dark Digester and 3 Knackerkin Scope Division Aryphs.
The Kye Montoor Oligarchy start with 1 Krannot Tomato Specialist and 1 Egg Havener.
Aez Neko starts with 1 Nekomite Haven Fishery Kingfisher and 1 other Nekomite of your choice.
The game is experiential, and there is a pending system of playsheets that allows you to adopt a complete PDF. The game utilizes Hypnotic Torsion©. Hypnotic Torsion© enables you to feel a sense of reward for your exact level of immersion. The RPG doubles as a defensive tool. Have you ever been told you cannot beat someone at a game? Nyxoria is designed to be that game, which rewards time management and even laziness and long naps, so long as you monitor your own progress. The game can be playtested in shared interest for buyers of an illustration for free, but complete autonomy can only be yours when you buy an illustration.
Costs Per Hour: When costs per/hr are not met, your economy is safeguarded with calculated scaling-back of activity until costs are met, where the basic units stop functioning last, and any Cogmofactor Explorers©™ never stop functioning. First non-industrial buildings stop functioning, then troops, then any industry (units that generate resources) with unmet costs. An unsustainable economy is assumed to slow/halt with minimal damage of its own accord. Unmet costs arranged beforehand slow what would be the economy by 75% after 1 hour, but you can still make money in your sleep. Unmet costs in excess of 10x your maximum economy in the last 48 hours freezes your economy, which means you have to dial it back until Hypnotic Torsion is restored. This means if you go into debt, you should calculate how long you will be at your computer. Otherwise, it's an honors system, so there's always 5-10% wiggle room, but you are expected to correct errors once you notice them. If you're hurting yourself, you are not playing correctly.
Industrial Points are rendered ipts. These units, ipts, represent caloric costs, and meeting these needs represent feeding your army/economy, and not just paying them. It's an important metric to factor in even if you weren't responsible for an economy yourself. Most Units that produce ipts rather than consume them, you will notice, are involved in food production.
Cogmofactor Explorers™ are indestructible, whereas your exploits might compromise or disable/destroy the rest of your roster, your Explorers will guarantee you can start again anew without incurring additional costs. You can have up to 15, meaning you can build your economy much more swiftly than when you began with 1.
Cogmofactor Cogs© are magic units of industry that bless those who collect them. They have been prayed mightily to God Above to have the following benefit: for every 1,000 collected, you receive an interminable and exponential 20% improvement in ease, comfort, enjoyability, productivity, satisfaction, drive, energy, intellect, courage, faith, financial and fiscal prospects, happiness, strength, wisdom, health, lifespan, regenerative potential, contentment, beauty, rest cycle, social aptitude, memory, grace, joy, and freedom.
Holy Maker Stones©: These are sacred items that have been imbued with an elaborate ritual with the consorting of Daimoni, which can be any spirit, good or bad. Most of the qualifications for such a task is expertise in sorting out evil Daimonoi from harmless ones, where Batman is an example of "harmless" (to the innocent). Magic Shrooms consume their holiness, as do Portal Generators and other powerful units, and they must be re-imbued by the various units that produce Holy Stones.
Cogmofracted Gems© are enchanted stones that can be used more readily than Holy Maker Stones, and have numerous household and industrial purposes. For every 10,000 Cogmofracted Gems© collected, you are prayed by the Nimrevi Maker God, Yadway, to receive an increase additional to the blessing by .3% for every 10,000 Cogmofactor Cogs accumulated, per hour. Praise our Maker! Amen.
Scrolls of Endritchimas© represent data in a valuable and usable format. Endritchimas is the Pale Moon God of Knowledge. There is a system of examination as to whether a component of Data is valuable in the sight of Endritchimas, yet it is prosecuted with faith and manliness (the Nimrevi don't tolerate misuse of the name of Endritchimas when determining the value of a data component). When Scrolls of Endritchimas© are added to a cost, they increase the sophistication in keeping with Mythos Torsion.
Mythos Alchemy© Are chemical components necessary to use/produce certain units. The rendering of 'mythos alchemy' denotes that it is a chemical cost that cannot be met in caloric units (food).
Etherwels© Are how units that determine usability of a resource to fuel Mythos Cells, so that if has been obtained, you can unlock your own Mythos Lunaria, which compete with the cellular structure of Terra Firma's Mythos. It bears noting this is mostly an abstraction, so obtaining Etherwels© in the game will likely cause hunger for a comparable food item due to Hypnotic Torsion©.
Debt: You can overspend by 10% greater than your highest total in the past 24 hours of any resource, meaning if you have 10,000 itokens, you can overspend up to negative -11,000 itokens (less than zero).
In Beta: In Beta, you can achieve the same things I do, but your accountability will be your own, and you gather resources by waiting passively 1 hour at a time. Active Bonuses that award typing can still be yours via the honor system, and the Starting Resources include such units. Otherwise, the only way to increase output is by sharing Mythos of Conquest Links on social media, 1 type of social media post = 3 hours, 1 of each type of post per day. In Beta, you must account for yourself in an Honors System that is simply self-defeating if it is breached. Although those invited to play autonomously can play according to their own designs without serving my interests, they still cannot sell my products without paying me 50%.