The Elementalists
Fire Clan Sentinel
Equipment: Force-charge Armor (Tactical Plaz-Armor), Forcepulse Rifles, Force-pulse Grenades, 1-3 Magic Potions, Social Resources
Functions: Secure Interests, Defend Domain, Maintain Morale, Vigilance against Identified Threats, Enhance Security, Identify Threats, Prevent Threats, Neutralize Threats.
Modes of Attack: Personally Automated Soldier AI Internalizations
Fire Clan Bounty Hunter
Equipment: Force-charge Armor, Darkosis-Pulse Sabres, Darkosis-Pulse Handguns, Darkosis-pulse Grenades, 1-3 Magic Potions, Data-Capture Bracer, Communications Bracer, Politburo Connections
Functions: Pursue Enemies, Collect Bounties, Vigilance, Civic Duty, Provide for Family and Social Obligations
Modes of Attack: Personally Automated Soldier AI Internalizations.
*Note: Darkosis is Elementalist Fire-bending Technology that adds deadliness to attacks, but reduces pain, the only authorized Military use of Firebending under the laws of Tanar Astroth.
Water Clan Aquaphorist
Equipment: Aquarian Regensalve Applicator, Soothsynth Darts, Soothsleep Darts, Medical Supplies, Force-charge Armor, Soothe Emitter, Data Capture Bracer, Hypnosis Attachment
Functions: Heal Injured, Provide Therapy, Soothe Aggression, Oversee Health, Provide Medicine
Modes of Attack: Subdue, Neutralize, Disarm.
Water Clan Soothing Aquavator
Equipment: Aquarian Regensalve Applicator, Therapeutic Waterbending Aquavator, Soothsleep Darts, Force-Charge Armor, Data Capture Bracer, Hypno-Aquavator
Functions: First Responder, Prevent Pain, Minimize Trauma, Prevent Death, Love Themselves
Modes of Attack: N/A
*Note: Aquavators use an Elementalist's Water-bending ability and converts it into life-saving medical powers, HOWEVER: Their ability to convert Water-Bending (with water available) to life-saving serum is proportional to any Eclipse© character's ability to cast spells or use psychic abilities. Therefore, to that extent only, can there medicines be said to be effective.
Earth Clan Mech Gargant Operator:
Equipment: Rations, Emergency Supplies, Mech Gargant
Functions: Large-Scale Earth Bending, Large-Scale Construction (via Earthbending), Large-Scale Military Support, Full Rest Cycle, Provide for Family and Social Obligations
Note: A Mech Gargant is a mechanized semi-anthropomorphic machine designed for industry and large-scale earthbending. Though re-toolable for war with ease, they interminably perform essential roles in the building of Tanar Astroth.
Earth Clan Elemental Mason
Equipment: Force-charge Armor, Earth-bending Bracer, Communication Bracer, 1-3 Magic Potions
Functions: Build Tanar Astroth (the Elementalist Capitol), Build Fortifications, Oversee Construction Projects, Maximize Safety Precautions, Civic Duty
Modes of Attack: Earth-bending via the Bracer.
Air Clan Artful Hacker
Equipment: Computer, Smart-Tek Bracer, Data Capture Bracer, Windbending Bracer, Data-Parse Augmentation, Optical Symphony Devices.
Functions: Thwart the Ideologies Opposed to Tanar Astroth, Undermine Lawbreakers, Undermine Oppression, Provide Re-accessible Entertainment, Lift the Spirits of Tanar Astroth.
Air Clan Wind Harmonizer
Equipment: Lift Bracers, Windbending Bracers, Soothsynth Darts, Soothsleep Darts, Smart-Tek Bracer, Musical Device/Instrument
Functions: Lift Spirits, Foster Loving Intimacy, Foster Mutual Respect, Make Music, Couriers, Communications, Improve Spirit of Tanar Astroth.
Modes of Attack: Windbending via the Bracer.
Grapecherry Hydroponics
Benefit: +200 ipts, +12 swynikal chains, +1,000 CyberCoins. +50 Cyber+Coins, +5 Etherwels per Grapecherry Hydroponics Unit.
AutoChokk Kirken Egg Nurseries
Benefit: +10,000 ipts, +48 subrio chains, +12 swynikal chains, +10,000 CyberCoins, +500 Cyber+Coins
An AutoChokk Kirken is a new type of fowl that is edited by nanomachines to be indifferent to slaughter, no affection for any living creature, and no propensity for pain whatsoever. As a result, their taste requires ongoing evolution, which improves depending on access to Nyxorian resources, such as Holy Maker Stones, Mythos Alchemy, Etherwels, and Scrolls of Endritchimas. Moreover, the Kirken represents a danger if it becomes too powerful, because it will be a mindless attacker. Yet it represents a kosher animal for slaughter, as there is no cosmic or karmic loss upon their deaths.
Equipment: Force-charge Armor (Tactical Plaz-Armor), Forcepulse Rifles, Force-pulse Grenades, 1-3 Magic Potions, Social Resources
Functions: Secure Interests, Defend Domain, Maintain Morale, Vigilance against Identified Threats, Enhance Security, Identify Threats, Prevent Threats, Neutralize Threats.
Modes of Attack: Personally Automated Soldier AI Internalizations
Fire Clan Bounty Hunter
Equipment: Force-charge Armor, Darkosis-Pulse Sabres, Darkosis-Pulse Handguns, Darkosis-pulse Grenades, 1-3 Magic Potions, Data-Capture Bracer, Communications Bracer, Politburo Connections
Functions: Pursue Enemies, Collect Bounties, Vigilance, Civic Duty, Provide for Family and Social Obligations
Modes of Attack: Personally Automated Soldier AI Internalizations.
*Note: Darkosis is Elementalist Fire-bending Technology that adds deadliness to attacks, but reduces pain, the only authorized Military use of Firebending under the laws of Tanar Astroth.
Water Clan Aquaphorist
Equipment: Aquarian Regensalve Applicator, Soothsynth Darts, Soothsleep Darts, Medical Supplies, Force-charge Armor, Soothe Emitter, Data Capture Bracer, Hypnosis Attachment
Functions: Heal Injured, Provide Therapy, Soothe Aggression, Oversee Health, Provide Medicine
Modes of Attack: Subdue, Neutralize, Disarm.
Water Clan Soothing Aquavator
Equipment: Aquarian Regensalve Applicator, Therapeutic Waterbending Aquavator, Soothsleep Darts, Force-Charge Armor, Data Capture Bracer, Hypno-Aquavator
Functions: First Responder, Prevent Pain, Minimize Trauma, Prevent Death, Love Themselves
Modes of Attack: N/A
*Note: Aquavators use an Elementalist's Water-bending ability and converts it into life-saving medical powers, HOWEVER: Their ability to convert Water-Bending (with water available) to life-saving serum is proportional to any Eclipse© character's ability to cast spells or use psychic abilities. Therefore, to that extent only, can there medicines be said to be effective.
Earth Clan Mech Gargant Operator:
Equipment: Rations, Emergency Supplies, Mech Gargant
Functions: Large-Scale Earth Bending, Large-Scale Construction (via Earthbending), Large-Scale Military Support, Full Rest Cycle, Provide for Family and Social Obligations
Note: A Mech Gargant is a mechanized semi-anthropomorphic machine designed for industry and large-scale earthbending. Though re-toolable for war with ease, they interminably perform essential roles in the building of Tanar Astroth.
Earth Clan Elemental Mason
Equipment: Force-charge Armor, Earth-bending Bracer, Communication Bracer, 1-3 Magic Potions
Functions: Build Tanar Astroth (the Elementalist Capitol), Build Fortifications, Oversee Construction Projects, Maximize Safety Precautions, Civic Duty
Modes of Attack: Earth-bending via the Bracer.
Air Clan Artful Hacker
Equipment: Computer, Smart-Tek Bracer, Data Capture Bracer, Windbending Bracer, Data-Parse Augmentation, Optical Symphony Devices.
Functions: Thwart the Ideologies Opposed to Tanar Astroth, Undermine Lawbreakers, Undermine Oppression, Provide Re-accessible Entertainment, Lift the Spirits of Tanar Astroth.
Air Clan Wind Harmonizer
Equipment: Lift Bracers, Windbending Bracers, Soothsynth Darts, Soothsleep Darts, Smart-Tek Bracer, Musical Device/Instrument
Functions: Lift Spirits, Foster Loving Intimacy, Foster Mutual Respect, Make Music, Couriers, Communications, Improve Spirit of Tanar Astroth.
Modes of Attack: Windbending via the Bracer.
Grapecherry Hydroponics
Benefit: +200 ipts, +12 swynikal chains, +1,000 CyberCoins. +50 Cyber+Coins, +5 Etherwels per Grapecherry Hydroponics Unit.
AutoChokk Kirken Egg Nurseries
Benefit: +10,000 ipts, +48 subrio chains, +12 swynikal chains, +10,000 CyberCoins, +500 Cyber+Coins
An AutoChokk Kirken is a new type of fowl that is edited by nanomachines to be indifferent to slaughter, no affection for any living creature, and no propensity for pain whatsoever. As a result, their taste requires ongoing evolution, which improves depending on access to Nyxorian resources, such as Holy Maker Stones, Mythos Alchemy, Etherwels, and Scrolls of Endritchimas. Moreover, the Kirken represents a danger if it becomes too powerful, because it will be a mindless attacker. Yet it represents a kosher animal for slaughter, as there is no cosmic or karmic loss upon their deaths.